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    Namespace BabylonMeshBuilder (Inputs)

    Parameters for the engine's own mesh primitives - boxes, spheres, cylinders, planes, tubes, ribbons and the rest. These build display geometry directly, without going through a CAD kernel, which is the right choice for scene furniture that never has to be manufactured.

    Classes

    CreateBoxDto
    CreateCubeDto
    CreateSquarePlaneDto
    CreateSphereDto
    CreateIcoSphereDto
    CreateDiscDto
    CreateRibbonDto
    CreateTorusDto
    CreateTorusKnotDto
    CreatePolygonDto
    ExtrudePolygonDto
    CreatePolyhedronDto
    CreateGeodesicDto
    CreateCapsuleDto
    CreateGoldbergDto
    CreateTubeDto
    CreateExtrudedShapeDto
    CreateCylinderDto
    CreateLatheDto
    CreateGroundDto
    CreateRectanglePlaneDto