Class CreateGroundDto (Inputs.BabylonMeshBuilder)
Constructors
constructor
new CreateGroundDto( width?: number, height?: number, subdivisionsX?: number, subdivisionsY?: number, sideOrientation?: sideOrientationEnum, enableShadows?: boolean,): CreateGroundDto Parameters
Optionalwidth: numberOptionalheight: numberOptionalsubdivisionsX: numberOptionalsubdivisionsY: numberOptionalsideOrientation: sideOrientationEnumOptionalenableShadows: boolean
Properties
width
width: number
height
height: number
subdivisionsX
subdivisionsX: number
subdivisionsY
subdivisionsY: number
sideOrientation
enableShadows
enableShadows: boolean
Width of the ground