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    Namespace BabylonMaterial (Inputs)

    Parameters for materials: base colour, metallic and roughness, emissive and ambient contributions, alpha and blending, backface culling, and the texture slots a physically-based material accepts.

    Classes

    PBRMetallicRoughnessDto
    BaseColorDto
    MaterialPropDto
    SkyMaterialPropDto
    MetallicDto
    RoughnessDto
    AlphaDto
    BackFaceCullingDto
    BaseTextureDto
    SkyMaterialDto
    LuminanceDto
    TurbidityDto
    RayleighDto
    MieCoefficientDto
    MieDirectionalGDto
    DistanceDto
    InclinationDto
    AzimuthDto
    SunPositionDto
    UseSunPositionDto
    CameraOffsetDto
    UpDto
    DitheringDto