Which face of a surface is rendered: the front, the back, or both. Meshes are single-sided by default, so a surface can look missing when viewed from behind - setting this to double-sided is the usual fix.
Namespace: Bit › Inputs › BabylonMesh
Other symbols in Inputs.BabylonMesh:
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Which face of a surface is rendered: the front, the back, or both. Meshes are single-sided by default, so a surface can look missing when viewed from behind - setting this to double-sided is the usual fix.