How overlapping and self-intersecting outlines decide what is inside. evenOdd alternates with
each crossing, so a shape inside a shape becomes a hole; nonZero counts winding direction, so
overlaps stay filled; positive and negative keep only regions with winding of that sign. If an
imported outline fills wrongly, this is the setting to change first.
How overlapping and self-intersecting outlines decide what is inside. evenOdd alternates with each crossing, so a shape inside a shape becomes a hole; nonZero counts winding direction, so overlaps stay filled; positive and negative keep only regions with winding of that sign. If an imported outline fills wrongly, this is the setting to change first.