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    Class ZenHideoutDto (Things.Architecture)

    Parameters of things.architecture.houses.zenHideout.create. The wing and wall sizes lay out the L-shaped plan, the roof, column, beam, floor and window values shape the parts, lod and skinOpacity set detail and look, and rotation and origin place the house.

    Implements

    Index

    Constructors

    • Parameters

      • OptionalwidthFirstWing: number
      • OptionallengthFirstWing: number
      • OptionalterraceWidth: number
      • OptionalwidthSecondWing: number
      • OptionallengthSecondWing: number
      • OptionalheightWalls: number
      • OptionalroofAngleFirstWing: number
      • OptionalroofAngleSecondWing: number
      • OptionalroofOffset: number
      • OptionalroofInsideOverhang: number
      • OptionalroofMaxDistAttachmentBeams: number
      • OptionalroofAttachmentBeamWidth: number
      • OptionalroofAttachmentBeamHeight: number
      • OptionalroofOutsideOverhang: number
      • OptionalcolumnSize: number
      • OptionalceilingBeamHeight: number
      • OptionalceilingBeamWidth: number
      • OptionalnrCeilingBeamsBetweenColumns: number
      • OptionaldistBetweenColumns: number
      • OptionalfloorHeight: number
      • OptionalgroundLevel: number
      • OptionalfacadePanelThickness: number
      • OptionalwindowWidthOffset: number
      • OptionalwindowHeightOffset: number
      • OptionalwindowFrameThickness: number
      • OptionalwindowGlassFrameThickness: number
      • Optionallod: lodEnum
      • OptionalskinOpacity: number
      • Optionalrotation: number
      • Optionalorigin: Bit.Inputs.Base.Point3

      Returns Bit.Things.Architecture.ZenHideoutDto

    Properties

    widthFirstWing: number

    Width of the first wing, along Z, in model units.

    4
    

    3

    Infinity

    0.5

    lengthFirstWing: number

    Length of the first wing from the inner corner of the L, along X, in model units.

    10
    

    3

    Infinity

    0.5

    terraceWidth: number

    Width of the terrace corner in the inside of the L, in model units.

    3
    

    1

    Infinity

    0.25

    widthSecondWing: number

    Width of the second wing, along X, in model units.

    5
    

    3

    Infinity

    0.5

    lengthSecondWing: number

    Length of the second wing from the inner corner of the L, along Z, in model units.

    10
    

    3

    Infinity

    0.5

    heightWalls: number

    Height of the walls from the floor to the ceiling, in model units.

    3
    

    3

    Infinity

    0.1

    roofAngleFirstWing: number

    Slope of the first wing's single-slope roof, in degrees.

    15
    

    5

    Infinity

    5

    roofAngleSecondWing: number

    Slope of the second wing's single-slope roof, in degrees.

    25
    

    5

    Infinity

    5

    roofOffset: number

    Extra height between the top of the ceiling beams and where the roof starts, in model units.

    0.5
    

    0.2

    Infinity

    0.25

    roofInsideOverhang: number

    How far the roofs reach past the walls on the inside of the L, where the terrace is, in model units.

    0.5
    

    0

    Infinity

    0.25

    roofMaxDistAttachmentBeams: number

    Largest spacing of the attachment beams that run across the roof slope, in model units. The beams are spread evenly at this spacing or less.

    0.8
    

    0.1

    Infinity

    0.25

    roofAttachmentBeamWidth: number

    Width of the roof attachment beams, in model units.

    0.2
    

    0.01

    Infinity

    0.05

    roofAttachmentBeamHeight: number

    Height of the roof attachment beams, in model units. It also adds to the height of the roof covers.

    0.05
    

    0.01

    Infinity

    0.05

    roofOutsideOverhang: number

    How far the roofs reach past the walls on the outside of the L, in model units.

    0.5
    

    0

    Infinity

    0.25

    columnSize: number

    Side of the square columns, in model units. It also sets the wall depth and the band above the walls.

    0.3
    

    0.01

    Infinity

    0.1

    ceilingBeamHeight: number

    Height of the ceiling beams, in model units. It also sets the height of the main roof beams.

    0.25
    

    0.01

    Infinity

    0.05

    ceilingBeamWidth: number

    Width of the ceiling beams, in model units.

    0.1
    

    0.01

    Infinity

    0.05

    nrCeilingBeamsBetweenColumns: number

    Number of ceiling beams in each column spacing.

    3
    

    1

    Infinity

    1

    distBetweenColumns: number

    Spacing of the columns along the walls, in model units. Each wall section between two columns gets one window.

    2
    

    0.5

    Infinity

    0.25

    floorHeight: number

    Thickness of the floor slabs, in model units.

    0.1
    

    0.1

    Infinity

    0.1

    groundLevel: number

    Height of the floor above the ground, in model units. The columns and facade panels reach down to the ground, and the entrance stairs climb this height.

    0.6
    

    0.1

    Infinity

    0.1

    facadePanelThickness: number

    Thickness of the facade panels, in model units.

    0.05
    

    0.01

    Infinity

    0.01

    windowWidthOffset: number

    Margin on each side of a window inside its wall section, in model units, added to half a column.

    0.1
    

    0

    Infinity

    0.1

    windowHeightOffset: number

    How much shorter each window is than its wall section at the top, in model units, added to the column size.

    0.2
    

    0

    Infinity

    0.1

    windowFrameThickness: number

    Width of the outer window frames, in model units.

    0.1
    

    0.01

    Infinity

    0.01

    windowGlassFrameThickness: number

    Width of the frames around the glass, in model units.

    0.05
    

    0.01

    Infinity

    0.01

    lod: lodEnum

    How much of the house is built: high builds every part with columns and beams, middle leaves the columns and beams out, and low builds only outlines and lines.

    high
    
    skinOpacity: number

    Opacity of the glass, panels, roof covers, floors and ceilings when the house is drawn at high detail. 1 is opaque.

    1
    

    0

    1

    0.1

    rotation: number

    Turn of the house around the vertical Y axis through its inner corner, in degrees.

    0
    

    0

    Infinity

    10

    Point the inner corner of the L, at floor level, is moved to.

    [0, 0, 0]