Polygonal mesh geometry - triangles, vertices and normals. Create meshes, inspect and transform
them, and convert between the mesh representations the different kernels use. This is the
representation everything eventually becomes in order to be rendered or exported to glTF.
Polygonal mesh geometry - triangles, vertices and normals. Create meshes, inspect and transform them, and convert between the mesh representations the different kernels use. This is the representation everything eventually becomes in order to be rendered or exported to glTF.