Bitbybit Docs
    Preparing search index...

    Variable babylonConst

    babylon: Babylon

    The rendering engine bridge for BabylonJS. Reach through it for scene, camera, light, material, texture and mesh handling when you need engine features the geometry APIs do not cover - picking, gizmos, glTF import and export, XR, and direct access to the underlying engine objects. Geometry is created by the kernels and handed to the engine by draw; this is where you configure everything around that.