The rendering engine bridge for BabylonJS. Reach through it for scene, camera, light,
material, texture and mesh handling when you need engine features the geometry APIs do not cover -
picking, gizmos, glTF import and export, XR, and direct access to the underlying engine objects.
Geometry is created by the kernels and handed to the engine by draw; this is where you configure
everything around that.
The rendering engine bridge for BabylonJS. Reach through it for scene, camera, light, material, texture and mesh handling when you need engine features the geometry APIs do not cover - picking, gizmos, glTF import and export, XR, and direct access to the underlying engine objects. Geometry is created by the kernels and handed to the engine by draw; this is where you configure everything around that.