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    Type Alias TransformMatrix (Inputs.Base)

    TransformMatrix: [
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
        number,
    ]

    A 4x4 transformation matrix as 16 numbers in row-major order. Translation, rotation and scale combined into one value that any geometry API will accept, so the same transform applies equally to points, curves and solids.