A 4x4 transformation matrix as 16 numbers in row-major order. Translation, rotation and scale combined into one value that any geometry API will accept, so the same transform applies equally to points, curves and solids.
Namespace: Bit › Inputs › Base
Other symbols in Inputs.Base:
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A 4x4 transformation matrix as 16 numbers in row-major order. Translation, rotation and scale combined into one value that any geometry API will accept, so the same transform applies equally to points, curves and solids.