How a texture is filtered when magnified or minified - nearest keeps pixels crisp and blocky, the linear and trilinear modes smooth them, and the mipmap variants trade sharpness for stability in the distance.
Namespace: Bit › Inputs › BabylonTexture
Other symbols in Inputs.BabylonTexture:
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How a texture is filtered when magnified or minified - nearest keeps pixels crisp and blocky, the linear and trilinear modes smooth them, and the mipmap variants trade sharpness for stability in the distance.