OptionalheightBottom: numberOptionalheightTop: numberOptionalwidthBack: numberOptionalwidthFront: numberOptionallength: numberOptionalbackOffset: numberOptionalthickness: numberOptionalapplyOrnaments: booleanOptionalfilletRadius: numberOptionalphoneHeight: numberOptionalphoneWidth: numberOptionalphoneThickness: numberOptionalprecision: numberOptionaldrawEdges: booleanOptionalrotation: numberOptionalscale: numberOptionalorigin: Bit.Inputs.Base.Point3Optionaldirection: Vector3Height of the stand at its front, where the ledge holds the bottom of the phone, in model units.
Height of the top of the leaning face that the phone rests against, in model units.
Width of the base at its back edge, across Z, in model units.
Width of the front, the leaning face and the ledge, across Z, in model units.
Depth of the base from its back edge to its front, along X, in model units.
How far forward of the back edge the top of the leaning face sits, along X, in model units.
Wall thickness of the shell, in model units. It also sets how far the ledge reaches out together
with phoneThickness.
When true, a pattern of small rounded openings is cut into the curved surface. The openings are picked at random, so two builds differ.
Radius that rounds two of the bends in the stand's profile, in model units. The bend at the ledge
is rounded by a radius set from thickness instead.
Height of the phone the stand is made for, in model units; sizes the phone stand-in.
Width of the phone the stand is made for, in model units; sizes the phone stand-in.
Thickness of the phone, in model units. The ledge is made deep enough to hold it.
Meshing precision used when the model is drawn without options, multiplied by scale. Building the
shapes ignores it.
Whether edges are drawn when the model is drawn without options. Building the shapes ignores it.
Turn of the model around the Y axis, in degrees, applied before it is aligned to direction and
moved to origin.
Uniform scale factor, applied around origin after the model is placed. Drawing without options
also multiplies the edge width and precision by it.
Point the center of the stand's base is moved to.
Direction the model's up axis points along after placement. The default keeps it upright along Y.
Parameters of
things.threeDPrinting.desktop.phoneNest.create. The heights, widths, depth and offset shape the stand, the phone sizes set the ledge and the phone stand-in, androtation,scale,directionandoriginplace the result.