Optionalheight: numberOptionalradiusBottom: numberOptionalradiusTopOffset: numberOptionalthickness: numberOptionalfillet: numberOptionalnrOfHandles: numberOptionalhandleDist: numberOptionalprecision: numberOptionalrotation: numberOptionalscale: numberOptionalorigin: Bit.Inputs.Base.Point3Optionaldirection: Vector3Height of the cup from its underside to the rim, in model units. It must be at least 6 times
thickness.
Inner radius of the cup at its bottom, in model units. The outer wall sits thickness further out.
How much wider the inner radius at the rim is than radiusBottom, in model units. At most 0.75
times radiusBottom.
Wall thickness in model units. The bottom is 1.3 times as thick, with a shallow recess underneath.
Radius that rounds every edge of the finished cup, in model units, at most half of thickness. 0
leaves the edges sharp.
Number of loop handles, spaced evenly around the cup. 0 builds a cup without handles.
How far the inner loop of each handle reaches out from the wall, in model units. It must be more
than twice thickness.
Meshing precision that drawModel uses, multiplied by scale. A smaller value draws a smoother
cup and takes longer. Building the solid ignores it.
Turn of the cup around the Y axis, in degrees, applied before it is scaled, aligned to direction
and moved to origin.
Uniform scale factor applied to the whole cup before it is placed. drawModel multiplies its edge
width and meshing precision by it too.
Point the center of the cup's bottom is moved to.
Direction the cup's up axis points along after placement. The default keeps it upright along Y.
Parameters of
things.threeDPrinting.cups.calmCup.create. The radii, height and thickness size the cup and limit each other,filletand the handle values shape the details, androtation,scale,directionandoriginplace it.