Optionalheight: numberOptionalwidth: numberOptionallength: numberOptionalsupportLength: numberOptionalshelfHeight: numberOptionalthickness: numberOptionalglassThickness: numberOptionalglassOffset: numberOptionalnrOrnamentPlanks: numberOptionalornamentDepth: numberOptionalfilletRadius: numberOptionalprecision: numberOptionaldrawEdges: booleanOptionalrotation: numberOptionalscale: numberOptionalorigin: Bit.Inputs.Base.Point3Optionaldirection: Vector3Height of the table from the ground to the top of the glass, in model units. It must be more than
twice thickness, and the bend radius less than half of it.
Width of the table across the bent profile, along Z, in model units.
Length of the table along the bent profile, along X, in model units. It must be more than twice
thickness, and the bend radius less than half of it.
Length of the foot that rests on the ground, centered under the table, in model units. The lower riser rises from its back end.
Distance from the top of the table down to the shelf, in model units.
Thickness of the bent board, in model units.
Thickness of the glass panel on top, in model units.
How far the glass reaches past the edges of the top, in model units. 0 makes the glass the same size as the top.
Number of planks the board is split into across its width by the grooves.
Depth of the grooves between the planks, in model units.
Radius of the rounded bends between the foot, risers, shelf and top, in model units.
Meshing precision used when the table is drawn without options, multiplied by scale. It must be
above 0; building the shapes does not use it.
Whether edges are drawn when the table is drawn without options. Building the shapes ignores it.
Turn of the table around the Y axis, in degrees, applied before it is aligned to direction and
moved to origin.
Uniform scale factor, applied around origin after the table is placed. Drawing without options
also multiplies the edge width and precision by it.
Point on the ground under the center of the table that it is moved to.
Direction the table's up axis points along after placement. The default keeps it upright along Y.
Parameters of
things.furniture.tables.snakeTable.create. The sizes, foot and shelf height shape the bent profile, the board, groove and bend values shape the body, the glass values the top, androtation,scale,directionandoriginplace the table.