Optionalheight: numberOptionalwidth: numberOptionallength: numberOptionalchamfer: numberOptionaltopThickness: numberOptionaltopGlassOffset: numberOptionalglassThickness: numberOptionalglassHolderLength: numberOptionalshelfTopOffset: numberOptionalshelfThickness: numberOptionallegWidth: numberOptionallegDepth: numberOptionalprecision: numberOptionaldrawEdges: booleanOptionalrotation: numberOptionalscale: numberOptionalorigin: Bit.Inputs.Base.Point3Optionaldirection: Vector3Height of the table from the ground to its top surface, in model units. It must be more than
topThickness.
Width of the top along X, in model units. It must be more than twice legWidth and twice
topGlassOffset plus glassHolderLength.
Length of the top along Z, in model units. It must be more than twice legDepth and twice
topGlassOffset plus glassHolderLength.
Size of the flat cuts on the edges of the top frame, the shelf and the legs, in model units. It must be less than half of every thickness and leg size.
Thickness of the top frame, in model units. It must be more than twice glassThickness.
Width of the wooden frame between the table's edge and the glass, in model units.
Thickness of the glass panel, in model units. The glass sits flush with the top surface.
How far the ledge under the glass reaches in from the frame, in model units. It must be at least
glassThickness.
Gap between the underside of the top and the top of the shelf, in model units. 0 builds no shelf, and the shelf must stay above the ground.
Thickness of the shelf, in model units. The shelf spans the full width and the length between the legs.
Size of each leg along X, in model units.
Size of each leg along Z, in model units. It must be less than topGlassOffset plus
glassHolderLength.
Meshing precision used when the table is drawn without options, multiplied by scale. It must be
above 0; building the shapes does not use it.
Whether edges are drawn when the table is drawn without options. Building the shapes ignores it.
Turn of the table around the Y axis, in degrees, applied before it is aligned to direction and
moved to origin.
Uniform scale factor, applied around origin after the table is placed. Drawing without options
also multiplies the edge width and precision by it.
Point on the ground under the center of the table that it is moved to.
Direction the table's up axis points along after placement. The default keeps it upright along Y.
Parameters of
things.furniture.tables.goodCoffeeTable.create. The sizes shape the top frame and glass, the shelf and leg values shape the parts below, the values must fit inside each other, androtation,scale,directionandoriginplace the table.