Optionalheight: numberOptionalwidth: numberOptionallength: numberOptionaltopThickness: numberOptionaltopOffset: numberOptionalbottomThickness: numberOptionalminFillet: numberOptionalradiusLegTop: numberOptionalradiusLegBottom: numberOptionalnrLegPairs: numberOptionalprecision: numberOptionaldrawEdges: booleanOptionalrotation: numberOptionalscale: numberOptionalorigin: Point3Optionaldirection: Vector3Width of the table
Length of the table
Top thickness of the table
Top offset from the base of the table
Bottom thickness of the table
Fillet table corners
Radius leg top
Radius leg top
The number of leg pairs of the table
Meshing precision of the drawn model. The lower the number the more precise the drawn model is. Keep in mind that output of this algorithm also contains pure occt shape that can be meshed separately in draw any async commands
Defines if the edges of the model should be drawn
Rotation of the table in degrees
Scale of the table
Origin of the medal
Direction of the model
Height of the table