OptionalwidthFirstWing: numberOptionallengthFirstWing: numberOptionalterraceWidth: numberOptionalwidthSecondWing: numberOptionallengthSecondWing: numberOptionalheightWalls: numberOptionalroofAngleFirstWing: numberOptionalroofAngleSecondWing: numberOptionalroofOffset: numberOptionalroofInsideOverhang: numberOptionalroofMaxDistAttachmentBeams: numberOptionalroofAttachmentBeamWidth: numberOptionalroofAttachmentBeamHeight: numberOptionalroofOutsideOverhang: numberOptionalcolumnSize: numberOptionalceilingBeamHeight: numberOptionalceilingBeamWidth: numberOptionalnrCeilingBeamsBetweenColumns: numberOptionaldistBetweenColumns: numberOptionalfloorHeight: numberOptionalgroundLevel: numberOptionalfacadePanelThickness: numberOptionalwindowWidthOffset: numberOptionalwindowHeightOffset: numberOptionalwindowFrameThickness: numberOptionalwindowGlassFrameThickness: numberOptionallod: lodEnumOptionalskinOpacity: numberOptionalrotation: numberOptionalorigin: Point3Length of the first wing of L shaped building
Width of the terrace
Width of the second wing of L shaped building
Length of the second wing of L shaped building
Height of the walls
Height of the first wing end
Height of the first wing end
The offset to be applied to where the roof starts
Roof overhang on the inside of the building (where the terrace is)
Roof max distance between top attachment beams
Roof attachment beam width
Roof attachment beam height
Roof overhang on the inside of the building
Column size
Ceiling beam height
Ceiling beam width
Nr ceiling beams between columns
Distance between columns
The height of the floor
ground level from the floor
Facade panel thickness
Window width parameter
Window bottom offset
Window frame thickness
Window glass frame thickness
Level of detail to compute
The opacity of the skin - only applied if lod is set to high
Rotation of the zen hideout
Origin of the zen hideout
Width of the first wing of L shaped building