When true, the steps grow toward the inside of the L instead of the outside. Such stairs can intersect themselves.
Width of the top landing along the first leg, in model units. Each lower step is wider by its depth.
Width of the top landing along the second leg, in model units. Each lower step is wider by its depth.
Length of the first leg of the L, in model units.
Length of the second leg of the L, in model units.
Largest step height wanted, in model units. The step count is the total height divided by it, rounded up, so every step is this high or lower.
Ratio of step depth to step height. Building the stairs does not use it yet and always uses 1.35.
Height the stairs climb, from the ground to the landing, in model units.
Turn of the L around the vertical axis, in degrees.
Point at the corner of the top landing.
OptionalidId of the stairs, when the model sets one.
OptionalnameName of the stairs, such as "corner-stair-part".
OptionalstepsNumber of steps: the total height divided by the largest wished step height, rounded up.
OptionalstepDepth each step adds to the one above it, in model units: 1.35 times the step height.
OptionalstepHeight of each step, in model units: the total height divided by the number of steps.
OptionalshapesAll steps joined into one solid.
L-shaped stairs of a building model, built from
CornerStairDto: the inputs, the step count and sizes worked out from them, and the stairs as one solid.