Defined in bitbybit-docs.d.ts:48767 Constructors Properties Statictextures textures : { wood1 : { microSurfaceTexture : string ; light : { albedo : string } ; dark : { albedo : string } ; } ; wood2 : { microSurfaceTexture : string ; light : { albedo : string } } ; metal1 : { microSurfaceTexture : string ; light : { albedo : string ; normalGL : string ; roughness : string ; metalness : string ; } ; } ; brownPlanks : { microSurfaceTexture : string ; light : { albedo : string } } ; woodenPlanks : { microSurfaceTexture : string ; light : { albedo : string } } ; brushedConcrete : { microSurfaceTexture : string ; sand : { albedo : string } ; grey : { albedo : string } ; } ; rock1 : { microSurfaceTexture : string ; default : { albedo : string ; roughness : string } ; } ; }
Defined in bitbybit-docs.d.ts:48768 Methods Staticsimple Black Material simpleBlackMaterial ( scene : any ) : PBRMaterial Returns PBRMaterial Defined in bitbybit-docs.d.ts:48822 Staticrock1 Material rock1Material ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:48823 Staticwood1 Material wood1Material ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:48824 Staticwood2 Material wood2Material ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:48825 Staticwood3 Material wood3Material ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:48826 Staticbrown Planks brownPlanks ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:48827 Staticwooden Planks woodenPlanks ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:48828 Staticglass glass ( scene : Scene , albedoColor : string ) : PBRMaterial Parameters scene : Scene albedoColor : string Returns PBRMaterial Defined in bitbybit-docs.d.ts:48829 Staticbrushed Concrete brushedConcrete ( scene : Scene , wAng : number , scale : number ) : PBRMaterial Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:48830 Parameters scene : Scene wAng : number scale : number Returns PBRMaterial Defined in bitbybit-docs.d.ts:48831 Staticrough Plastic roughPlastic ( scene : Scene , color : string ) : PBRMaterial Parameters scene : Scene color : string Returns PBRMaterial Defined in bitbybit-docs.d.ts:48832 Bitbybit TypeScript API reference Namespace: Bit
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Creation and reuse of materials across a scene. Sharing one material between many meshes is both cheaper to render and easier to change later, and this is where that sharing is managed.