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    Class MaterialsService

    Index

    Constructors

    Properties

    textures: {
        wood1: {
            microSurfaceTexture: string;
            light: { albedo: string };
            dark: { albedo: string };
        };
        wood2: { microSurfaceTexture: string; light: { albedo: string } };
        metal1: {
            microSurfaceTexture: string;
            light: {
                albedo: string;
                normalGL: string;
                roughness: string;
                metalness: string;
            };
        };
        brownPlanks: { microSurfaceTexture: string; light: { albedo: string } };
        woodenPlanks: { microSurfaceTexture: string; light: { albedo: string } };
        brushedConcrete: {
            microSurfaceTexture: string;
            sand: { albedo: string };
            grey: { albedo: string };
        };
        rock1: {
            microSurfaceTexture: string;
            default: { albedo: string; roughness: string };
        };
    }

    Methods

    • Parameters

      • scene: any

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • wAng: number
      • scale: number

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • wAng: number
      • scale: number

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • wAng: number
      • scale: number

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • wAng: number
      • scale: number

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • wAng: number
      • scale: number

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • wAng: number
      • scale: number

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • albedoColor: string

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • wAng: number
      • scale: number

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • wAng: number
      • scale: number

      Returns PBRMaterial

    • Parameters

      • scene: Scene
      • color: string

      Returns PBRMaterial