Precision of first shape to be used for meshing and computing intersection.
Keep in mind that the lower this value is, the more triangles will be produced and thus the slower the computation.
default
0.01
minimum
0
maximum
Infinity
step
0.01
Optional precisionShapes
precisionShapes:number[]
Precision of shapes to be used, if undefined, a universal precision will be used of the first shape
Precision of first shape to be used for meshing and computing intersection. Keep in mind that the lower this value is, the more triangles will be produced and thus the slower the computation.
0.01
0
Infinity
0.01