OptionalshapeOptionalprecisionPrecision of first shape to be used for meshing and computing intersection. Keep in mind that the lower this value is, the more triangles will be produced and thus the slower the computation.
OptionalshapesSecond shape to be used for intersection
OptionalprecisionPrecision of shapes to be used, if undefined, a universal precision will be used of the first shape
Shape to use for the base of computations