Optionalurl: stringOptionalname: stringOptionaluScale: numberOptionalvScale: numberOptionaluOffset: numberOptionalvOffset: numberOptionalwAng: numberOptionalinvertY: booleanOptionalinvertZ: booleanOptionalsamplingMode: Bit.Inputs.Draw.samplingModeEnumURL of the texture image. Can be a local path or remote URL.
Name identifier for the texture
Horizontal (U) scale/tiling of the texture
Vertical (V) scale/tiling of the texture
Horizontal (U) offset of the texture
Vertical (V) offset of the texture
Rotation angle of the texture in radians around the W axis
Invert the texture on the Y axis
Invert the texture on the Z axis
Texture sampling/filtering mode
Generic texture creation options that work across all supported game engines. These options are mapped to engine-specific texture properties.