Optionalurl: stringOptionalname: stringOptionaluScale: numberOptionalvScale: numberOptionaluOffset: numberOptionalvOffset: numberOptionalwAng: numberOptionalinvertY: booleanOptionalinvertZ: booleanOptionalsamplingMode: Bit.Inputs.Draw.samplingModeEnumWhere the image is loaded from, as a path relative to the page or a full web address.
OptionalnameThe name the engine gives the texture.
OptionaluHow many times the image repeats along U, the first texture direction of the surface; 0 counts as 1.
OptionalvHow many times the image repeats along V, the second texture direction of the surface; 0 counts as 1.
OptionaluHow far the image is shifted along U, in image widths.
OptionalvHow far the image is shifted along V, in image heights.
OptionalwHow far the image is turned on the surface, in radians.
OptionalinvertWhen true, the image is flipped vertically as it loads; false, the default, keeps its rows in file order.
OptionalinvertNot read by this renderer; the image keeps its orientation whatever the value.
OptionalsamplingHow the image is sampled when shown larger or smaller than its pixels: nearest keeps hard
pixels, bilinear blends neighbors, and trilinear also blends between mipmap levels.
Feeds
draw.createTexture: the image to load and how it lies on a surface, its tiling, offset, rotation and flip, and how it is filtered; the texture then goes into a texture slot ofdraw.createPBRMaterial.