Optionalposition: Point3Optionalintensity: numberOptionaldiffuse: stringOptionalspecular: stringOptionalradius: numberOptionalshadowGeneratorMapSize: numberOptionalenableShadows: booleanOptionalshadowDarkness: numberOptionaltransparencyShadow: booleanOptionalshadowUsePercentageCloserFiltering: booleanOptionalshadowContactHardeningLightSizeUVRatio: numberOptionalshadowBias: numberOptionalshadowNormalBias: numberOptionalshadowMaxZ: numberOptionalshadowMinZ: numberOptionalshadowRefreshRate: numberIntensity of the point light, value between 0 and 1
Diffuse colour of the point light
Specular colour of the point light
Radius of the sphere mesh representing the light bulb. If 0 light gets created without the mesh
OptionalshadowThe map size for shadow generator texture if shadows are enabled
OptionalenableEnables shadows
OptionalshadowShadow darkness
Sets the ability to have transparent shadow (useful for Gaussian Splatting Meshes)
Use percentage closer filtering
Shadow contact hardening light size UV ratio - only applies if usePercentageCloserFiltering is true
Shadow bias
Shadow normal bias
Shadow max Z
Shadow min Z
Shadow refresh rate
Position of the point light