Class PointLightDto (Inputs.BabylonScene)
Constructors
constructor
new PointLightDto( position?: Point3, intensity?: number, diffuse?: string, specular?: string, radius?: number, shadowGeneratorMapSize?: number, enableShadows?: boolean, shadowDarkness?: number, transparencyShadow?: boolean, shadowUsePercentageCloserFiltering?: boolean, shadowContactHardeningLightSizeUVRatio?: number, shadowBias?: number, shadowNormalBias?: number, shadowMaxZ?: number, shadowMinZ?: number, shadowRefreshRate?: number,): PointLightDto Parameters
Optionalposition: Point3Optionalintensity: numberOptionaldiffuse: stringOptionalspecular: stringOptionalradius: numberOptionalshadowGeneratorMapSize: numberOptionalenableShadows: booleanOptionalshadowDarkness: numberOptionaltransparencyShadow: booleanOptionalshadowUsePercentageCloserFiltering: booleanOptionalshadowContactHardeningLightSizeUVRatio: numberOptionalshadowBias: numberOptionalshadowNormalBias: numberOptionalshadowMaxZ: numberOptionalshadowMinZ: numberOptionalshadowRefreshRate: number
Properties
position
intensity
intensity: number
diffuse
diffuse: string
specular
specular: string
radius
radius: number
OptionalshadowGeneratorMapSize
shadowGeneratorMapSize?: number
OptionalenableShadows
enableShadows?: boolean
OptionalshadowDarkness
shadowDarkness?: number
transparencyShadow
transparencyShadow: boolean
shadowUsePercentageCloserFiltering
shadowUsePercentageCloserFiltering: boolean
shadowContactHardeningLightSizeUVRatio: number
shadowBias
shadowBias: number
shadowNormalBias
shadowNormalBias: number
shadowMaxZ
shadowMaxZ: number
shadowMinZ
shadowMinZ: number
shadowRefreshRate
shadowRefreshRate: number
Position of the point light