Class DirectionalLightDto (Inputs.BabylonScene)
Constructors
constructor
new DirectionalLightDto( direction?: Vector3, intensity?: number, diffuse?: string, specular?: string, shadowGeneratorMapSize?: number, enableShadows?: boolean, shadowDarkness?: number, shadowUsePercentageCloserFiltering?: boolean, shadowContactHardeningLightSizeUVRatio?: number, shadowBias?: number, shadowNormalBias?: number, shadowMaxZ?: number, shadowMinZ?: number, shadowRefreshRate?: number,): DirectionalLightDto Parameters
Optionaldirection: Vector3Optionalintensity: numberOptionaldiffuse: stringOptionalspecular: stringOptionalshadowGeneratorMapSize: numberOptionalenableShadows: booleanOptionalshadowDarkness: numberOptionalshadowUsePercentageCloserFiltering: booleanOptionalshadowContactHardeningLightSizeUVRatio: numberOptionalshadowBias: numberOptionalshadowNormalBias: numberOptionalshadowMaxZ: numberOptionalshadowMinZ: numberOptionalshadowRefreshRate: number
Properties
direction
intensity
intensity: number
diffuse
diffuse: string
specular
specular: string
OptionalshadowGeneratorMapSize
shadowGeneratorMapSize?: number
OptionalenableShadows
enableShadows?: boolean
OptionalshadowDarkness
shadowDarkness?: number
shadowUsePercentageCloserFiltering
shadowUsePercentageCloserFiltering: boolean
transparencyShadow
transparencyShadow: boolean
shadowContactHardeningLightSizeUVRatio: number
shadowBias
shadowBias: number
shadowNormalBias
shadowNormalBias: number
shadowMaxZ
shadowMaxZ: number
shadowMinZ
shadowMinZ: number
shadowRefreshRate
shadowRefreshRate: number
Direction of the directional light