The transform node to turn around the axis; its children follow
OptionalpositionA point the axis passes through
OptionalaxisThe direction of the axis, as [x, y, z]; not a zero vector
OptionalangleHow far to turn, in degrees; positive follows the right-hand rule around the axis
Feeds
babylon.node.rotateAroundAxisWithPosition: the node, a point and an axis through it, and the angle to orbit by.