Optional
Asset container produced when loading a glTF or glb file. Holds the meshes, materials, animations and the root node.
undefined Copy
undefined
Namespace: Bit › Inputs › BabylonGltf
Other symbols in Inputs.BabylonGltf:
API reference home · Full symbol index · Tutorials and guides · Platform
Asset container produced when loading a glTF or glb file. Holds the meshes, materials, animations and the root node.