Class CreateGizmoDto (Inputs.BabylonGizmo)
Constructors
constructor
new CreateGizmoDto( positionGizmoEnabled?: boolean, rotationGizmoEnabled?: boolean, scaleGizmoEnabled?: boolean, boundingBoxGizmoEnabled?: boolean, attachableMeshes?: AbstractMesh[], clearGizmoOnEmptyPointerEvent?: boolean, scaleRatio?: number, usePointerToAttachGizmos?: boolean,): CreateGizmoDto Parameters
OptionalpositionGizmoEnabled: booleanOptionalrotationGizmoEnabled: booleanOptionalscaleGizmoEnabled: booleanOptionalboundingBoxGizmoEnabled: booleanOptionalattachableMeshes: AbstractMesh[]OptionalclearGizmoOnEmptyPointerEvent: booleanOptionalscaleRatio: numberOptionalusePointerToAttachGizmos: boolean
Properties
positionGizmoEnabled
positionGizmoEnabled: boolean
rotationGizmoEnabled
rotationGizmoEnabled: boolean
scaleGizmoEnabled
scaleGizmoEnabled: boolean
boundingBoxGizmoEnabled
boundingBoxGizmoEnabled: boolean
usePointerToAttachGizmos
usePointerToAttachGizmos: boolean
clearGizmoOnEmptyPointerEvent
clearGizmoOnEmptyPointerEvent: boolean
scaleRatio
scaleRatio: number
attachableMeshes
attachableMeshes: AbstractMesh[]
Enable position gizmo