Class EnableDecalMapDto (Inputs.BabylonDecal)
Constructors
constructor
new EnableDecalMapDto( mesh?: AbstractMesh, material?: Material, width?: number, height?: number,): EnableDecalMapDto Parameters
Optionalmesh: AbstractMeshOptionalmaterial: MaterialOptionalwidth: numberOptionalheight: number
Properties
mesh
mesh: AbstractMesh
material
material: Material
width
width: number
height
height: number
Mesh on which a UV-space decal map should be enabled. The mesh must have proper, non-overlapping UV coordinates.