Angular sensibility along x (horizontal) axis of the camera
Angular sensibility along y (vertical) axis of the camera
Defines the camera rotation along the latitudinal (vertical) axis in degrees. This is counted from top down, where 0 is looking from top straight down.
Lower alpha limit - camera rotation along the longitudinal (horizontal) axis in degrees.
Lower beta limit - camera rotation along the latitudinal (vertical) axis in degrees. This is counted from the top down, where 0 is looking from top straight down.
Lower radius limit - how close can the camera be to the target
Maximum distance the camera can see. Objects that are further away from the camera than this value will not be rendered.
Panning sensibility. The lower this number gets the faster camera will move when panning.
Defines the camera distance from its target. This radius will be used to rotate the camera around the target as default.
Target of the arc rotate camera. Camera will look at and rotate around this point by default.
Upper alpha limit - camera rotation along the longitudinal (horizontal) axis in degrees.
Upper beta limit - camera rotation along the longitudinal (vertical) axis in degrees. This is counted from the top down, where 180 is looking from bottom straight up.
Upper radius limit - how far can the camera be from the target
Wheel precision. The lower this number gets the faster camera will move when zooming.
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Defines the camera rotation along the longitudinal (horizontal) axis in degrees
45
-360
360
1