Optionalradius: numberOptionalalpha: numberOptionalbeta: numberOptionallowerRadiusLimit: numberOptionalupperRadiusLimit: numberOptionallowerAlphaLimit: numberOptionalupperAlphaLimit: numberOptionallowerBetaLimit: numberOptionalupperBetaLimit: numberOptionalangularSensibilityX: numberOptionalangularSensibilityY: numberOptionalpanningSensibility: numberOptionalwheelPrecision: numberOptionalmaxZ: numberTarget of the arc rotate camera. Camera will look at and rotate around this point by default.
Defines the camera rotation along the longitudinal (horizontal) axis in degrees
Defines the camera rotation along the latitudinal (vertical) axis in degrees. This is counted from top down, where 0 is looking from top straight down.
Lower radius limit - how close can the camera be to the target
Upper radius limit - how far can the camera be from the target
Lower alpha limit - camera rotation along the longitudinal (horizontal) axis in degrees.
Upper alpha limit - camera rotation along the longitudinal (horizontal) axis in degrees.
Lower beta limit - camera rotation along the latitudinal (vertical) axis in degrees. This is counted from the top down, where 0 is looking from top straight down.
Upper beta limit - camera rotation along the longitudinal (vertical) axis in degrees. This is counted from the top down, where 180 is looking from bottom straight up.
Angular sensibility along x (horizontal) axis of the camera
Angular sensibility along y (vertical) axis of the camera
Panning sensibility. The lower this number gets the faster camera will move when panning.
Wheel precision. The lower this number gets the faster camera will move when zooming.
Maximum distance the camera can see. Objects that are further away from the camera than this value will not be rendered.
Defines the camera distance from its target. This radius will be used to rotate the camera around the target as default.