The parameters for creating a material: base colour, metallic and roughness, transparency,
backface culling and whether the material is shared. Materials are the cheapest large visual
improvement available - a correct roughness value changes a render more than extra geometry does.
The parameters for creating a material: base colour, metallic and roughness, transparency, backface culling and whether the material is shared. Materials are the cheapest large visual improvement available - a correct roughness value changes a render more than extra geometry does.