Whether to prevent updating camera's maxZ (far clipping plane) during zoom
Whether to include children when analyzing bounding boxes
List of meshes to zoom on
Offset multiplier to control spacing around objects Negative values = tighter framing (closer to object) 0 = default BabylonJS framing (has built-in padding) Positive values = more space around object
Generated using TypeDoc
Speed of camera animation in seconds
0.8
0.01
Infinity
0.01