Meshes to frame; an empty list logs a warning and leaves the camera where it is.
Frames each mesh's child meshes too. zoomOn counts only meshes that have vertices, while
zoomOnAspect counts the bounding box of every mesh.
Length of the camera move in seconds.
Scales the framed distance by 1 plus this value, so negative values move closer and positive ones
leave more room. At 0, zoomOn keeps the camera's built-in margin and zoomOnAspect fits the box
to the view.
Keeps the camera's far clipping distance as it is. When false, zoomOn sets it from the size of
the framed meshes; zoomOnAspect never changes it.
Easing curve of the camera move: easeIn curves start gently, easeOut curves end gently
and easeInOut curves do both; elastic, back and bounce curves overshoot or rebound.
Meshes and motion for
advanced.navigation.zoomOnandadvanced.navigation.zoomOnAspect, which keep the viewing angle and move the camera's target and distance so the meshes fill the view.