Optionalmeshes: Mesh[]OptionalincludeChildren: booleanOptionalorientation: number[]Optionaldistance: numberOptionalpadding: numberOptionalanimationSpeed: numberOptionalease: easeEnumMeshes to focus on; an empty list logs a warning and leaves the camera where it is.
Counts each mesh's child meshes in the bounding box too.
Direction to view from as [x, y, z], scaled to any length: y sets how high the camera sits
over the center, and x and z its heading around the vertical axis.
OptionaldistanceDistance from the bounding box center to the camera, in model units. Leave it out, or set 0 or
less, to work it out from the box diagonal, the field of view and padding.
Multiplies the worked-out distance when distance is left out, so larger values leave more
room around the meshes. It is ignored when distance is given.
Length of the camera move in seconds.
Easing curve of the camera move: easeIn curves start gently, easeOut curves end gently
and easeInOut curves do both; elastic, back and bounce curves overshoot or rebound.
Meshes, viewing direction and motion for
advanced.navigation.focusFromAngle, which targets the center of the meshes' combined bounding box and orbits the camera to the angleorientationsets.