Where the camera ends up; with cameraTarget it sets the viewing direction and the orbit
distance.
Point the camera looks at, and orbits around, once it arrives.
Flight time in seconds; 0 or less jumps to the view with no animation.
Easing curve of the flight: easeIn curves start gently, easeOut curves end gently
and easeInOut curves do both; elastic, back and bounce curves overshoot or rebound.
Destination and motion for
advanced.navigation.flyTo: the camera ends atcameraPositionlooking atcameraTarget, getting there overanimationSpeedseconds along theeasecurve.